Lost City Optimizations–coming soon
- Optimized Event Cycle
- The warmup period is adjusted from 7 days to 3 days.
- The official event period is adjusted from 4 weeks to 2 weeks.
- The reward phase duration is adjusted from 7 days to 3 days.
- Optimized Lost City Access
- Entering the Lost City no longer consumes Directed Relocate items.
- After exiting the Lost City, players must wait 5 minutes before re-entering.
- Added Faction Rank Calculation
- After the official event starts, a Faction Rank calculation will be held at a specified time, and rewards will be sent based on Faction Rank. Check the Faction Rank interface for actual timing.
- Added 1st Victory Chest Rewards after City Occupation
- At each city’s 1st victory, more than 10 limited chests will drop nearby. Players have to tap quickly to claim rewards.
- Each limited chest can only be claimed once per player. There is a player limit for the limited chest. Once the chest has reached its player limit, it will disappear.
- The limited chest will disappear after 1 hour.
- Added Uncontrolled Magic Nodes on the Lost City Map
- Uncontrolled Magic Nodes are attacked by solo players. Only the deployed airship and hero stats take effect, all other stats are not in effect.
- Uncontrolled Magic Nodes are challenged level by level, starting from Lv.1. The challenge progress resets at the end of the season.
- Added Lost City Exclusive Tech
- Added Lost City Tech that provides buffs effective in the Lost City after research.
- Magicite recovery speed and storage limit
- Revival Crystal recovery speed, activity reward quantity, and storage limit
- Damage increase and reduction in Lost City battles
- Building, research, and training speed
- The Tech material—Lost Project Book—is obtained through 1st Victories of [Uncontrolled Magic Nodes] on the Lost City map and Lost City Quest rewards.
- Both Tech and Lost Project Book will reset at the end of the season.
- Added Lost City Tech that provides buffs effective in the Lost City after research.
- Optimized Airship
- Airship stats enhanced.
- Epic Airship’s Promote limit increased to 11★.
- Optimized Guarantee Mechanism for Building Epic Airships
- Reduced number of shipbuilding required to trigger guarantee.
- Added a quantity limit for obtaining a single type of Epic Airship. Once the single type of Epic Airship’s obtain limit is reached, that airship will not appear in subsequent shipbuilding.
- The shipbuilding quantity limit resets after all types of Epic Airship attempts are exhausted. The attempt log for the current event will be cleared at the end of the season.
- Optimized Adjacent Territory Mechanism, Added Faction Main City and Territory Attack Range
- Added Faction Main City, the first city conquered acts as the initial main city. Subsequently, the Faction Officer or R5 can switch the main city to other occupied cities. Changing main city has a cooldown of 24h.
- Territory occupied by the Faction must be connected to the main city to be valid. Players can only march to, relocate to, and attack cities in areas connected to their Faction’s valid territory. Territories that not connected are invalid and cannot provide attack range.
- Optimized City Attack Mechanism
- Outer city is changed to solo combat only, and cannot be attacked as rallies.
- Outer city cannot be defended as rallies. Multiple defense troops stationed in the outer city will fight against the attacking troops in sequence. The same player may station multiple troops at the same wonder. Each outer city can hold up to 100 defense troops from the same Faction at any time.
- Added Morale mechanism to battles in the outer city. When troops march out, Morale is at 100%. After each battle, Morale decreases based on troop losses. Player stats take effect based on current Morale percentage at the start of the battle.
- Optimized March Time Rules for Cities
- Added fixed base march time.
- Speedups can no longer be used for city attacks.
- Added City Truce Period
- Each city enters a 4h truce period when it changes hands. The city cannot be attacked during this period.
- When a city in a truce period is abandoned by the Faction it belongs to, the truce period ends immediately.
- Changed Airship March Restriction
- Airship marches are canceled when marching towards resource spots.
- Increased Magicite in Magicite Packs















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